
How to Prepare for Creative Careers at USV
When it comes to landing creative jobs after graduation, you’re going to need a competitive advantage. Getting off to a rocket-fast start in the creative industries relies heavily on education

When it comes to landing creative jobs after graduation, you’re going to need a competitive advantage. Getting off to a rocket-fast start in the creative industries relies heavily on education

Getting any job right out of college is tough, especially in highly competitive creative career fields like animation and game design. So it’s quite the accomplishment to land a role

Examining what influences students in general, taking into account what happens beyond the classroom and the subject matter they are studying, promises to broaden and even flip the current model

USV Digital Art and Animation Professor Reid Winfrey recently created a commission painting for the Composer Christy Coobatis. The composer will be using the artwork for promotions, CD covers, and

Sometimes a career path can take you unexpected places, and you end up where you didn’t expect. Take USV alum Bugi Kaigwa, whose journey took him from finance to graphics

In today’s tech-advanced world, products morph the instant they are in the hands of customers. Function or interface changes alter the very nature of a product and immediately affect user

This article originally appeared on The Hill. John Seely Brown, formerly Chief Scientist at Xerox and Head of Xerox Palo Alto Research Center (PARC), is co-founder of the Institute for

Nancy Harrison, BFA, MA says, “I began my career as an illustrator like many do – crayoning on walls. Back then it was considered a bad habit, now I get

Whenever you apply for a new gig, you always read the job description first, since you want to make sure your skillset, education and interests are a fit for the

To improve student success after graduation, colleges must involve students in team activities. This means moving beyond the lecture hall, classroom and library to embrace events and competitions as educational technologies.